![]() ![]() It is the first few run throughs that you need bonuses more than the later ones, in my opinion. The idea for bonuses that aid the Egyptian units is nice, but remember that subsequent run-throughs wil already be made easier by the increasing likelihood of getting x4 goods or loot. It will never rival the actual Alcatraz, because a GB can be evelled up to a point where it would easily outdo the Bathhouse many times. Having a mini-Alcatraz is a great boon for beginning players who do not have the room for an alcatraz yet. And every single event building is a half copy of most other event buildings or great buildings. probably not for Anc Egypt(?), but hope to see some of the ideas implemented in a next upcoming settlement ! Thanks for reading through this and good luck with brain-storming" for more new ideas !Ĭlick to expand.You can only have one bathhouse maximum, so it would never rival Alcatraz. Please just "think" about these suggestions. This will be cool and make each NEXT settlement a bit more smooth or give it some extra dimension ! Obelisk you've build give a certain % of it's army boost ALSO for your Egyptian units !! ġ) That the higher your Bathhouse is, you also get some (little) extra for your NEXT settlement you do / start ! Like, for example, it give you some extra % Deben (daily). The Bathhouse must stay as something "unique", not a (half) copy of other buildings. Why must the Bathhouse have the same system as Alcatraz? If so I can better destroy my Alcatraz and create lot's of extra place in my city! Ok, less happiness, but all those event buildings that give me happiness is probably still enough to hold my population happy. ![]()
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